height (ht):
each player's height,this in all aspects will affect their performance in the game.the taller receiver can better catch the passing flight, and the taller defensive player can better destroy the pass or block the shooting.
speed (spd):
when the player is fully accelerated to run faster.
agility (agi):
determines the player's response to the player's left-hand control.
the player's footsteps are determined by agility.
acceleration (acc):
how long a player could reach his maximum speed.
awareness (awr):
the player's response to other players, including his teammates and opponents.
trucking (tru or trk):
the player does not let the defensive player lose his ability when he is running.
the higher the value of trucking and elusiveness, the less the player is grappling the opportunity.
elusiveness (elu or els):
decided to run the players jukes, spin moves and are not being grappled.
the higher the value of trucking and elusiveness, the less chance that the player will be grappling.
ball carrier vision (bcv):
the ball player is looking for a defensive gap to run.
when the player controls the player, bcv will not affect the player's performance.
stiff arm (stf or sfa):
determine the success rate of runners stiff arm.
stiff arm is achieved by clicking on "skill move" (the lower right corner of the control interface when running the ball).
spin move (spm):
determine the success rate of running spin move.
spin move is by clicking "skill move" (the lower right corner of the control interface when running the ball).
juke move (jkm):
decided to run juke move success rate (ea website)
juke move is achieved by clicking on "skill move" (the lower right corner of the control interface when running the ball).
carrying (car):
the ability to run the ball and do not drop the ball.